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By Jason Snell

Kindle Oasis (third-generation) review: Easy on the eyes

Note: This story has not been updated for several years.

The new Oasis is identical to the older second-generation model, except for its adjustable color temperature.

I read all my books on a Kindle, and the $250 Kindle Oasis is the model I prefer. It’s not for everyone—the $130 Kindle Paperwhite is a better buy for most people. But the Oasis offers a collection of features that make it appreciably nicer than either of the lower-priced Kindle models, and after spending some time with the new Paperwhite, I’m more convinced than ever that the Oasis is worth the extra price if you’re going to use it a lot.

Amazon recently updated the top of the Kindle line, introducing a new third-generation Kindle Oasis that adds a few minor display improvements. There are more LED lights encircling the screen, giving this Oasis the most even lighting of any Kindle yet. (Kindle screens are reflective, not backlit, which makes them much more readable—but a bit trickier to light.)

Most people won’t notice the improved backlighting, but if you’re someone who is concerned with the amount of blue light wavelengths you receive in the evening, you are the target audience for the one major new feature in the third-generation Oasis. The color temperature of its lighting system is adjustable, so if you prefer a more orange hue in the evening, you can set it to adjust itself automatically—or you can just take control and make the lighting more or less blue anytime you like. (You can also turn all of that off and use the “normal” Kindle color, if you like.)

I’m not going to comment on the debate about whether blue wavelengths really affect sleep, but I will say that I am one of those people who finds warmer color temperatures more aesthetically pleasing. The lights in my house are warmer in temperature, and Apple’s introduction of TrueTone displays (which adapt to the existing color temperature of the room) has really hit that point home. If I’m reading in the dark, a redder light will also mean that my eyes adapt more rapidly when I turn off the Kindle, too.

That’s it. The rest of the Oasis is unchanged from the second-generation model, so far as I can tell. If you’d like to read the case for the Kindle Oasis in general over other models, read on.

Why it’s better than the others

The Oasis is oddly shaped because it’s designed to be as thin as possible except in the place where you grip the device. As a result, there’s a thicker (8.3mm) grip area that features the Oasis’s two physical page-turn buttons, and a thinner side (3.4mm) that helps the device weigh less.

Oh, the page-turn buttons! They’re great. Other Kindles require you to constantly move your fingers on and off the touchscreen in order to tap or swipe forward or backward. With the Oasis, you can rest a finger or thumb on the button and then just gently press to advance to the next page.

People will tell you that it’s just fine to find a grip that lets you slide a finger over to the screen, tap, and then slide back every single time you turn the page. Sure, it’s fine. But this is way better.

At 6.8 ounces, the Oasis is very slightly heavier than the other Kindles, but with that you get a much larger screen. The Oasis screen is seven inches diagonal, up from the six-inch screen found on all other current Kindles. This means more words on a page and fewer page turns, which is especially important if you’re reading at larger font sizes.

The Oasis is also the highest-quality device hardware I’ve ever seen from Amazon. The sides and back are a single piece of aluminum, giving this a premium device feel that the cheaper, plastic Kindle models lack.

The aluminum back gives the Oasis a premium feel that other Kindles lack.

It feels good, for twice the price

For me, Kindles are all about price and ergonomics. The Oasis doesn’t really do it on price, but it’s the best when it comes to feel. As someone who reads a couple dozen books a year, paying more for the best reading hardware makes perfect sense. And the pace of change in Kindle land isn’t particularly great; an Oasis will serve you well for many years to come. It remains the best Kindle you can buy, and is appreciably nicer than the Paperwhite on almost every front. And now with better lighting and an adjustable color display.

Yes, the $120 Paperwhite is the better buy. But the Kindle Oasis is a great splurge for people who simply want the best ebook reading experience around and don’t really mind that it costs twice as much as the step-down alternative.


By Dan Moren

The Back Page: All that is

Deep within the bowels of Apple Park, there is a place where few ever set foot. There are those who will swear up and down that its location moves, never to be found behind the same door twice. That is as it must be, for this place has existed long before Apple Park was built, and will persist until long after it is dust.

For some, that constant unpredictably is a blessing, for they never wish to knowingly open a door and be dragged, endlessly screaming, into the void that awaits. They say this place changes people. Brings out something…essential in them.

The White Room.

No windows. No doors-not even the one from which you entered. No objects of any kind, except perhaps a stool. Accounts differ. Featureless, soundless, timeless. The White Room exists apart from a world concerned with the mundanity of weather and days of the week.

In the White Room, you are reduced. Stripped down to the very patchwork of your soul. Polished, buffed, chamfered, until all that is left is your basic, intrinsic nature—your essential form. The White Room may bestow great gifts upon you, tapping into something deep and fundamental, plucking a chord within you that resonates with the universe, bringing you into harmony with who you are and who you should be. But such blessings are doled out in equal measure with curses. You will never again be the same: Once you have touched the void, it begins to seep into every pore, becoming more a part of you than you are of yourself.

There are no questions to be asked in the White Room. The answers would not satisfy you anyway. The only words spoken are whispers from all around you, voices of what might be ghosts of those who have come to this place before you. “There is no up or down,” they hum. “Aluminium.”

Many have tried their luck in the White Room, stood before its overwhelming nothingness and somehow summoned the courage to voluntarily step inside. Some were merely feasted upon, ejected with souls stripped no less bare than a skeleton fished from piranha-infested waters, while others, shattered, fled to a life of producing Broadway musicals. The White Room is capricious.

To those who survive, however, the White Room means no less than your eyes opened on an infinite scale. To see each atom in the universe and know precisely where it belongs. To see all the colors that you retinas can perceive. To understand precisely how to construct a gold that is more perfect than even gold.

In all of recorded history, only one person is known to have ever entered the White Room and left again, sanity intact. And now the White Room has relinquished their hollow vessel, sucked dry of every last iota of inspiration, upon the world. Now, the White Room begins its long search for the next unfortunate soul to call its own.

Now, deep within the bowels of Apple Park, the White Room hungers.

[Dan Moren is the East Coast Bureau Chief of Six Colors, as well as an author, podcaster, and two-time Jeopardy! champion. You can find him on Mastodon at @dmoren@zeppelin.flights or reach him by email at dan@sixcolors.com. His next novel, the sci-fi adventure Eternity's Tomb, will be released in November 2026.]


By Jason Snell

Applications Folder: Past meets future

In the fall of 1988 as a new freshman at UC San Diego, I put my high-school newspaper skills to use and volunteered to edit copy for the Revelle College newsletter. This being a serious, science-focused school, the editor instructed me to go to the first floor of the Applied Physics and Mathematics building and get a Unix account, after which he would teach me the basics of editing stories using something called vi.

Learn Unix and vi so you can edit stories for a college newsletter? Talk about overkill. But I was excited to have an excuse to get access to the university computer system, and so I got an account and learned the ins and outs of vi. The next year I moved on to my university-wide newspaper, where we much more sensibly used Macs and Microsoft Word, and my Unix skills remained frozen in time.

Funny how things turn out. What I learned in the fall of 1988 to edit a college newsletter has turned out to be a set of valuable skills that benefit me to this day. When Mac OS X arrived, build atop a Unix layer, I discovered that all my vaguely-remembered skills from more than a decade before were suddenly useful again. (I can edit text in vi in my Mac’s Terminal app to this very day. But I don’t.)

It also turns out that, in all the intervening years, there’s been no operating system that could shake the utility of Unix for things like running a servers on the Internet. Which is why the server that runs Six Colors and The Incomparable is a Unix server. Whenever I need to update software, upload files, or do anything else to configure that server, I end up at a command-line interface that’s not that different from the one I learned on more than thirty years ago.

Back then, if I wasn’t in a cold computer lab in the basement of the Undergraduate Library, I was dialing in to a bank of modems in a terminal program on my Apple II. The tool I use to access the command line has changed a lot in the intervening three decades, even if it’s ultimately still a Unix system: These days I can do it from an iPhone or an iPad. (Yes, those are computing products still made by Apple, but from entirely different epochs.)

This is a long way of saying that I really get a kick out of connecting to Unix systems, these dinosaurs of computing, from tiny little touch devices. I use Panic’s Prompt 2 to connect to my server directly from my iOS devices. There’s nothing like troubleshooting server errors from a table at a bar on an iPhone. I don’t recommend it, but it’s amazing that it’s even possible.

But the bulk of my connections to my server are file transfers, uploading images or podcasts. For that, I used to use Panic’s Transmit for iOS, which has sadly been deprecated. Now I use a combination of tools. For some tasks, I’ve built a Shortcut that directly uploads a file into the proper directory and places its resulting URL on my Clipboard. For more complicated transfers, though, I’m now trying out two different apps, both of which integrate remote servers directly into the Files app. File Explorer is a server browsing app with Files integration, and Secure ShellFish dispenses with the browsing interface and relies entirely on Files to manage uploads and downloads.

With either tool, putting a file on my remote Unix server is just as simple as copying a file to iCloud Drive or anywhere else in the Files interface. My only complaint is that transfer statuses in the Files app are pretty opaque, so it can be hard to tell if your file is still uploading or if it’s stalled out. Transmit was great at that.

Finally, since our iPhones and iPads are based on the same foundation as macOS, it means that beneath the surface they’re running a variation of Unix too. Wouldn’t it be great to get access to that subsystem, just as you can by opening the Terminal on the Mac?

Well, Apple doesn’t want you getting your grubby hands on its pristine device underpinnings, so forget that. Instead, here’s iSH, an app under development that encomasses an entire emulated unix system on iOS. That’s right, iSH emulates an Intel processor running a Unix variant called Alpine Linux, and gives you the ability to install and run Unix software and even read and write files to the Files app. It’s both brilliant and ridiculous, and it makes me wish Apple would find a way to let us have a real Terminal on iOS as well.

But either way, it’s nice to put the skills I earned in the fall of 1988 to use more than 30 years later, on computer systems beyond the scope of anything we imagined back then. A command line on a touchscreen? Why not. 1988, meet 2019.


By Dan Moren

We like: Dr. Mario World

Dr. Mario World
Dr. Mario World

Puzzles are kind of my jam: crossword puzzles, mind puzzles, brain teasers, that kind of thing—I’ve even been known to dabble in video games from time to time. But though there are plenty of puzzle-based mobile games that I’ve enjoyed, the “match three items” sub-genre popularized by CandyCrush has never really been my thing.

Until Dr. Mario World.

I’m not quite sure what it is about Nintendo’s latest mobile game that has absorbed so much of my attention. It could be as simple as the use of the company’s trademark characters on iOS, which began with Super Mario Run a few years ago, and will continue in the upcoming Mario Kart Tour later this year. Or it might be that the interface and gameplay of the mobile version has just charmed me.

Historically, I haven’t been a huge fan of the Dr. Mario franchise, which I always felt was like an inferior Tetris, minus the awesome 8-bit Tchaikovsky renditions. But I’ve found myself playing Dr. Mario World pretty consistently since its release and enjoying the heck out of it.

Unlike the classic Dr. Mario and Tetris, the mobile version of Dr. Mario World doesn’t use the same “falling block” style of gameplay. Instead, you manually drag a capsule into the playing field, where it floats upward, letting you rotate it with a tap or drag it to your desired location. The one restriction is that you can’t drag the capsule back down once it’s passed a row.

As with the classic game, the goal is still to line up multicolored capsules with viruses of the same color. Match three in a row and the virus and any matching capsule halves vanish—any remaining capsule halves float to the top of the screen, but you can drag them, just like original capsules, filling in those hard to reach spots. As you make matches, you’ll fill up a power bar that will let you use your character’s special skill as well as also earn “wild card” capsules that will match any color.

What I particularly like about the changes is that most of the levels in Dr. Mario World aren’t timed and don’t bombard you with constantly falling capsules. Instead, you have a finite number of capsules with which to beat any level, making it more of a challenge of resource deployment than a quick-reaction game. (The fewer capsules you can beat the level in, the better your score.) As you progress through the game, there are more complicated obstacles, including bricks that need to be blown up, cages in which viruses are locked, and viruses embedded in bubbles that float to the top.

I’ve completed seventy-some levels of Dr. Mario World, and I’m still going strong. I’ve so far managed to avoid the siren song of in-app purchases; there are various power-ups that you can buy with real currency, as well as the ability to unlock additional characters and assistants via coins earned in-game. Your progress gets tracked along a map of various “worlds” à la the classic Super Mario Bros. 3, adding a little bit of flavor to the game. There’s also a head-to-head multiplayer mode that I have yet to try, but I suspect I may need to hone my skills a bit more before I venture there.

The only downside I’ve discovered so far is that the game—somewhat perplexingly—requires an always-on network connection, meaning it won’t be too useful during my upcoming travels. But I’m hopeful that Nintendo might decide to change that at some point.

Dr. Mario World is a free download for iPhones and iPads, though it has the previously mentioned in-app purchase options. Just be careful, or you may find yourself unable to put it down.

[Dan Moren is the East Coast Bureau Chief of Six Colors, as well as an author, podcaster, and two-time Jeopardy! champion. You can find him on Mastodon at @dmoren@zeppelin.flights or reach him by email at dan@sixcolors.com. His next novel, the sci-fi adventure Eternity's Tomb, will be released in November 2026.]


By Stephen Hackett

The Hackett File: On the possible return of the six-color Apple logo

There’s a (somewhat sketchy) rumor going around about a very specific detail about (possible) future Apple hardware. Here’s Joe Rossignol at MacRumors:

Apple may be planning to reintroduce its classic rainbow logo on some of its new products as early as this year, according to a well-connected MacRumors tipster, who in turn cites a corporate Apple employee in Cupertino.

When I said this one is a bit shaky, I wasn’t joking. Rossignol goes on:

To be clear, this rumor could very well be untrue. We have elected to share it since it comes from a tipster who has longstanding connections to both Apple and related industries, but no other sources have shared similar information that we know of. And, even if true, the plans could certainly change.

Even with all of that couching, I love this idea.

Of course, there’s the historic use of the six color logo when it comes to Apple hardware. The colorful logo graced just about every computer, keyboard and printer from Apple for more than 15 years, from the Apple II and original Macintosh until the return of Steve Jobs ushered in the Bondi Era.

It even showed up on the QuickTake line of cameras:

QuickTake 100

This logo has quite the history, as Jens Hofman Hansen writes:

It appears that Steve Jobs was in charge of a large part of the work, designing the apple logo. It is difficult to print a logo in several colors, placed close to each other. The four color print technique, that is done in several steps, brings the risk that the different layers may be displaced and thereby overlapping. [Rob Janoff, art director of the advertising company Regis McKenna Advertising] suggested that the colored stripes should be separated by thin black lines, that would solve the problem and make the printing of the logo cheaper. Steve Jobs didn’t care and decided firmly that the logo should be without the marring lines. For the same reason Michael M. Scott of Apple has called the logo “the most expensive bloody logo ever designed.”

Of course, even if the six color logo comes back in 2019 or 2020, most of that history won’t be known to the masses buying the next iPhone, but I think that’s okay. As the color has been drained from most of Apple’s products, they’ve become less whimsical and more utilitarian. The iPhone XS and iMac Pro are stunning products from an industrial design perspective, but they are far from fun. A dose of six colors could help change that in a very Apple-like way.

[Stephen Hackett is the author of 512 Pixels and co-founder of Relay FM.]


By Jason Snell

Displays on the edge

I have this feeling that we haven’t explored display technologies enough.

I was thinking this the other day as I tried out the new version of the Kindle Oasis, which (like every Kindle) uses a wacky screen technology called E Ink to create a reflective surface that feels more like ink on paper than the other screens in our lives.

I appreciate that Apple is pushing new advances in display technology like screen refresh rates (the ProMotion display on recent iPads must be seen to be believed, but it’s gloriously smooth when scrolling and I love it). I like how OLED technology is creeping in, and color gamuts are widening, and have some hope that Apple’s time spent developing a product as bananas as the Pro Display XDR will have some follow-on benefits to those of us who don’t need a $6,000 reference display.

Meanwhile on the other side of the ledger, Samsung is experimenting with foldable displays, and it seems like it will finally ship the Galaxy Fold this fall. Foldable designs bring up any number of other design decisions about screens, too, in terms of where they go when folded and what shape, size, and location of screen is appropriate.

A couple of years ago a backed a Kickstarter (which ultimately crashed and burned) that purported to be designing an iPhone case with an E Ink display on its back. I loved the idea, because the back of my iPhone is a featureless slab, and the advantage of E Ink displays is that they’re easily readable in bright light and they only use power when you change what’s on them. What better place for a static set of information—like a to-do list or a calendar—than on the back of my iPhone?

I doubt Apple will be making any device with an E Ink display anytime soon, using my Kindle reminds me that there are plenty of contexts in which the brightest, fastest refreshing, widest color gamut display is not necessarily the right one. Different technologies have different advantages, and that’s often what I’m thinking when I get that nonspecific feeling that our display technologies have gotten a little bit too samey. Sometimes a black-and-white 300dpi screen with a low refresh rate is the right display for the job. What else are we missing in the tech industry’s rush to ever-higher resolutions, refresh rates, and brightness levels?

Maybe the weird technology required to make foldable screens will force a new burst of creativity into the design of tech products. I’m not entirely sure that foldable screens will be mainstream as quickly as Samsung might like, but I’m excited that somewhere inside Apple’s design lab, there are designers considering what happens to product design when the screen isn’t a single, fixed shape. Who knows where those considerations might take the iPhone, or iPad, or even the Mac?

In the meantime, I am not giving up my Kindle, which is still the best screen around for pure reading enjoyment.


Apple’s Q3 2019 results: Evolving from the iPhone to wearables and services

Apple’s latest quarterly results are in, and they’re exactly what you’d expect: the portrait of a company that’s massively profitable and successful, but whose main product is lagging behind while new product lines are growing just fast enough to make up the difference. I guess we yawn at $53.8 billion in revenue these days—that’s a record for Apple’s sleepy third fiscal quarter, but up only one percent over last year’s record third quarter.

As always, the devil’s in the details—and fortunately for us, Apple CEO Tim Cook and CFO Luca Maestri spend an hour on the phone once a quarter to provide a few little details—or as they like to say on these calls, “more color”—that can help us understand the current state of Apple’s business, or at least how Apple execs want to characterize that business.

Continue reading on Macworld ↦


By Jason Snell

This is Tim: Transcript of Apple’s 2019 third quarter analyst call

Note: This story has not been updated since 2023.

[Here’s a complete transcript of Apple’s quarterly phone call with analysts after it released its third-quarter 2019 financial results.]

Tim Cook’s opening statement

Good afternoon and thanks to all of you for joining us today. We’re thrilled to report a return to growth and a new June quarter revenue record of $53.8 billion. We saw significant improvement in year over year iPhone performance compared to last quarter, very strong performances for both Mac and iPad, an absolutely blowout quarter for Wearables, where we had accelerating growth of well over 50 percent, and a new high water mark for Services, where we set an all time revenue record of 11.5 billion dollars. When you step back and consider Wearables and Services together, two areas where we have strategically invested in the last several years, they now approach the size of a Fortune 50 company.

Continue reading “This is Tim: Transcript of Apple’s 2019 third quarter analyst call”…


By Jason Snell

Apple third-quarter 2019 results and charts!

Note: This story has not been updated since 2023.

Apple’s latest quarterly results are out and the company generated $53.8 billion in revenue, up 1 percent versus the year-ago quarter. It was (ever so slightly) the largest third quarter in Apple history.

Mac revenue was up 11% year over year, iPad up 8%, Services up 13%, and Wearables up 68%. iPhone was down 12%.

A full transcript of Apple’s quarterly phone call with financial analysts is available in a separate post.

Continue reading “Apple third-quarter 2019 results and charts!”…


by Jason Snell

Robot umps now!

At The Wall Street Journal, Jared Diamond reported about the Atlantic League’s experiment with balls and strikes (that’s baseball, kids) called by computer rather than human being:

Every Atlantic League stadium, including the Patriots’ TD Bank Ballpark in Central New Jersey, now features a TrackMan device perched high above the plate. It uses 3-D Doppler radar to register balls and strikes and relays its “decision” through a secure Wi-Fi network to the umpire, equipped with an iPhone in his pocket connected to a wired earbud. That umpire, positioned behind the plate as normal, hears a man’s voice saying “ball” or “strike” and then signals the verdict…

Ducks manager Wally Backman predicted that MLB will adopt the system within five years. “It’s going to happen,” he said. “There have been a few pitches that are questionable, but not as many as if it was a human. The machine is definitely going to be more right than they are.”

This is the point that a lot of critics of this technology miss: even if the computer was wrong a few times a game, it would be vastly more accurate than the human umpires are. We didn’t used to know just how inaccurate umpires were at calling balls and strikes—and it’s not their fault, it’s essentially impossible for a human being positioned in a safe location behind a batter and catcher to accurately register the movement of a 100mph baseball through a three-dimensional space—but modern technology has revealed everything. We now know, with high precision within fractions of a second, often overlaid on a television broadcast, whether a pitch was really a ball or a strike.

The sooner Major League Baseball embraces the “robot ump”, the better it will be for everyone, including the umpires. Home-plate umpires have lots of other tasks to do—and now they won’t catch grief from players or their own bosses for the mistakes they make doing an essentially impossible job.

Here’s a funny Apple tech note from Diamond’s piece:

Officials initially gave umpires a wireless Apple AirPod to keep in their ear, but abandoned that approach over concerns about battery life. They also tinkered with the possibility of putting lights on the scoreboard to visually represent the call or sending audio tones instead of words to the umpire’s ear.

I think we all could’ve told them that AirPod batteries weren’t going to last the duration of an entire baseball game. My guess is that when this comes to Major League Baseball, though, there will be a custom earpiece (or other bit of wireless hardware, perhaps a handheld “clicker”?) that will make this seamless for everyone involved.

It’s time. Bring on the robot umps!


by Jason Snell

Apple employees listen to Siri audio samples

A report from The Guardian today details that Apple uses employees to listen to some Siri audio as a part of its attempt to improve the Siri service:

Although Apple does not explicitly disclose it in its consumer-facing privacy documentation, a small proportion of Siri recordings are passed on to contractors working for the company around the world. They are tasked with grading the responses on a variety of factors, including whether the activation of the voice assistant was deliberate or accidental, whether the query was something Siri could be expected to help with and whether Siri’s response was appropriate.

Back in April Bloomberg something similar about Amazon’s process for evaluating Alexa responses.

In the story, a “whistleblower” Apple employer reported hearing some interesting things during accidental activations:

The whistleblower said: “There have been countless instances of recordings featuring private discussions between doctors and patients, business deals, seemingly criminal dealings, sexual encounters and so on. These recordings are accompanied by user data showing location, contact details, and app data.”

Apple released a statement to The Guardian and others:

A small portion of Siri requests are analyzed to improve Siri and dictation. User requests are not associated with the user’s Apple ID. Siri responses are analyzed in secure facilities and all reviewers are under the obligation to adhere to Apple’s strict confidentiality requirements.

My feelings about this issue are the same as they are about Amazon: I’m not comfortable with the possibility that recordings made of me in my home or when I’m walking around with my devices will be listened to by other human beings, period. I’d much prefer automated systems handle all of these sorts of “improvement” tasks, and if that’s implausible, I’d like to be able to opt out of the process (or even better, make it opt-in).

Bottom line: It doesn’t matter to me if this is Amazon or Apple. I don’t want human beings listening to the audio these devices record. In fact, I don’t want recordings made of my audio, period—I want the audio processed and immediately discarded.

Apple boasts constantly about taking user privacy seriously. There’s one right response to this report, and it’s to change its policies and communicate them clearly. A mealy-mouthed response about how the eavesdropping is done in a secure facility without an Apple ID attached is not good enough.


By Dan Moren for Macworld

Apple should make authentication its next killer app

When it comes to security, we often think primarily of protecting our data: encrypting it to make sure that nobody else can access it. But just as important as that is the concept of authentication: proving that we are who we say we are.

Apple has made great strides with authentication in the past few years. Biometric measures like Touch ID and Face ID help make it easier for users to identify themselves and ensure that only they can access their private data.

In Apple’s usage, that authentication has generally been inward-facing: users control access to their own files and data, and the system checks to see whether or not we are the person who should be allowed in. But beginning in iOS 13, a few minor updates will start moving that authentication into the public realm, opening up the ability for us to prove our identity to others. And there’s a lot more room for Apple to expand there.

Continue reading on Macworld ↦



By Jason Snell for Tom's Guide

Apple buys Intel’s modem business for $1B – here’s why

So many stories in the tech world are of the you-couldn’t-predict-it variety, but not the news that Apple is spending $1 billion to buy Intel’s cellular modem business. In the aftermath of Apple abandoning Intel for Qualcomm and Intel announcing its plan to get out of the modem business, this move felt almost inevitable since rumors of a deal first surfaced earlier this week.

Apple’s agreement to take on Intel’s intellectual property and 2,200 employees has its roots in the late ’90s and Steve Jobs’ return to Apple. It goes to the core of everything that makes Apple such a formidable force today.

Continue reading on Tom's Guide ↦


July 25, 2019

Dan’s about to go on his honeymoon. Jason rants about Catalina permissions.


By Jason Snell for Macworld

How a 16-Inch Macbook Pro sets the table for ARM MacBooks

A 16-inch MacBook Pro with reduced bezels and possibly a new keyboard design is coming in October, according to a report in the Economic Daily News relayed by 9to5Mac. Most notable in this latest suggestion of Apple’s next-generation laptop is the price—EDN suggests a starting price around an eye-watering $3,000.

Should we be surprised? Apple has never been focused on being the low-price leader, and at the top end of its product range, it has been unafraid to charge a whole lot of money… especially for products bearing the name “pro.”

Continue reading on Macworld ↦


by Jason Snell

WSJ: Apple planning to buy Intel’s modem business

Dana Cimilluca, Cara Lombardo and Tripp Mickle of The Wall Street Journal report that Apple and Intel are discussing a $1 billion transaction that would give Apple ownership of Intel’s (abandoned) modem business, including intellectual property:

It would give Apple access to engineering work and talent behind Intel’s yearslong push to develop modem chips for the crucial next generation of wireless technology known as 5G, potentially saving years of development work. Apple has been working to develop chips to further differentiate its devices as smartphone sales plateau globally, squeezing the iPhone business that has long underpinned its profits. It has hired engineers, including some from Intel, and announced plans for an office of 1,200 employees in San Diego.

This has been the source of outside speculation for a while now, ever since Apple announced it was switching to Qualcomm for 5G modem chips and Intel simultaneously announced it was getting out of the modem business.

It seems like Intel’s new CEO didn’t have interest in being in this business, and Apple is reportedly staffing up a major effort to build its own modem chips in the long term. So, at least from this outside perspective, this transaction seems to make an enormous amount of sense.


by Jason Snell

Margaret Hamilton and the Apollo Guidance Computer

The Guardian’s Zoë Corbyn has a great interview with Margaret Hamilton, who led the software team that worked on the remarkable Apollo guidance computers.

Hamilton tells an amazing story about a bug that she noticed—or to be more accurate, her daughter noticed:

One day, she was with me when I was doing a simulation of a mission to the moon. She liked to imitate me – playing astronaut. She started hitting keys and all of a sudden, the simulation started. Then she pressed other keys and the simulation crashed. She had selected a program which was supposed to be run prior to launch – when she was already “on the way” to the moon. The computer had so little space, it had wiped the navigation data taking her to the moon. I thought: my God – this could inadvertently happen in a real mission. I suggested a program change to prevent a prelaunch program being selected during flight. But the higher-ups at MIT and Nasa said the astronauts were too well trained to make such a mistake. Midcourse on the very next mission – Apollo 8 – one of the astronauts on board accidentally did exactly what Lauren had done. The Lauren bug! It created much havoc and required the mission to be reconfigured. After that, they let me put the program change in, all right.

(If you haven’t read up on the Apollo Guidance Computer, you should—it was the world’s first fly-by-wire system and it would have been nearly impossible to navigate to and from the moon without the algorithms in the rudimentary Apollo computers, which used a novel user interface based on inputting numbers representing different “nouns” and “verbs”.)


by Jason Snell

‘From the Earth to the Moon’ returns in HD

Like me, Rolling Stone TV critic Alan Sepinwall is celebrating the return of a must-watch miniseries—HBO’s “From the Earth to the Moon”—which has been released in a new HD version to coincide with the 50th anniversary of the Apollo 11 moon landing:

It debuted on HBO in the spring of 1998, a few months before Sex and the City, and nearly a year before The Sopranos. HBO already had a reputation for making impressive historical miniseries, but the sweep of this one, and the technical wizardry required to recreate more than a dozen Mercury, Gemini, and Apollo missions, was unprecedented. There is no central character — as chief astronaut Deke Slayton, Nick Searcy is the only actor to appear in even 10 of the 12 episodes, and he’s a supporting player — which means each episode basically has to start over from scratch, narratively. The Apollo 11 mission is dramatized in the sixth episode, “Mare Tranquilitatis,” which means most of the project’s back half is devoted to missions that America largely ignored even in the heady afterglow of Armstrong and Buzz Aldrin’s famous footsteps.

This is a legitimately great TV series, and I’m so excited that people can finally watch it on Blu-Ray or on HBO GO or HBO NOW. (My favorite episodes, for what it’s worth, are “Spider” [about the building of the lunar module] and “Galileo was Right” [about teaching astronauts geology, of all things].)



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