Six Colors
Six Colors

Apple, technology, and other stuff

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Rogue Amoeba: Mac Audio Capture, for Humans

In a preview of our new Designed in California podcast, we take you back to 1976 and recount Steve Jobs’s numerous attempts to sell Apple or, at the very least, get someone to make an investment in the fledgling company.


By Jason Snell

Road to WWDC 2026: What’s a developer?

A large crowd under a white canopy faces a stage with a black screen displaying the Apple logo. Two people stand on stage, one on each side of the logo.
Tim Cook and Craig Federighi at WWDC 2024.

Next week is WWDC, which has always represented Apple’s connection to its community of third-party developers, and in recent years has also served as the official start of Apple’s annual operating-system cycle.

Recently, I’ve been thinking of the D in WWDC a lot more. Developers aren’t all programmers, but many of them are. The programmers have always created the code that runs the apps that run on our devices. And yet, this year, things have changed an awful lot.

These days, I’m getting emails pitching me for an endless stream of new Mac apps. It’s quite remarkable because there was a period five or ten years ago when it seemed like all app development on Apple’s platforms was focused on iOS. Even more interesting, these are all indie Mac apps that seem to be built using native Mac frameworks, not the product of big corporations that are just rolling their cross-platform development system out everywhere. These apps seem to have a point of view and are focused on the Mac.

Of course, it’s happening because of AI.

Not just AI for the emails I get, though to be clear, I am being inundated with emails that purport to be from humans but are very much the product of an AI agent trying to add a personal touch to media pitches. (It’s a shame, because I used to really be impressed when an actual human emailed me about their product. Those people are entirely invisible now, lost in the wash of the AI pitches. I couldn’t tell the difference if I tried, so good are the imitations.)

But it’s also clear that a decent percentage of these new apps is being generated, in whole or in part, by an AI code assistant. Mac users—some of them developers, some of them people who have never written software in their lives—are building apps that fulfill their imaginations.

We now live in an era where, if you can dream an app, you can probably build it. Especially Mac utilities. And who cares more about native Mac software than Mac users? Certainly not those companies that gave up on Mac development and focused all their energies on giant cross-platform code bases to attract venture investment and big payouts.

Focus on the vision

Federico Viticci of MacStories recently released a command-line app that uses all features of Reminders. He previously released Shortcuts Playground, which lets you generate shortcuts with AI coding assistants. My pal Lex Friedman just released Gnome, a vibe-coded GIF menu bar utility. On the Six Colors Podcast last week, Dan Moren mentioned that he’s been using AI to build himself a simple ePub ebook reader that fulfills his very specific needs as a writer.

And, yes, a couple of weeks ago, I made a Mac app of my own, using Claude Code. I can’t say that I wrote it, because I didn’t write a line of Swift code. It would be more accurate to say that I envisioned it, or produced it, or product-managed it. I knew what I wanted, described it in detail to an AI assistant, iterated a whole lot, and ultimately got something that basically does everything I imagined it would do.1

It was an astounding experience. I have been using Mac apps for nearly 40 years, but I have never come close to writing one. AppleScript scripts and Automator actions are as close as I’ve ever come. But this week, I sat down at my desk with just an idea, and a couple of hours later, I had a completely functional (if ugly and incomplete) app that did exactly what I wanted it to do.

The process of building the app reinforced something I’ve been thinking about for quite a while: coding is a specific skill, but it’s only one part of a much larger process. Great developers aren’t necessarily great coders, though they can be. Apps must be envisioned, their specifications defined. The act of trying to describe an app to an AI coding engine is a clarifying one. The more you describe the app, the harder your brain has to work, because it’s always more complicated than you think it’s going to be. The decisions you make determine what the app comes to be. It’s authorship of a sort, but defined in a way that takes the writing of code out of the equation, which is weird, since the act of coding has usually been an inextricable part of the process of making software.

I guess it still is, but sometimes a human isn’t writing that code.

I have no illusions that the code AI code engines generate is flawless and beautiful, though it may yet improve. If I hired a developer to write my app for me, they might very well create cleaner code than Claude did. But I’d never hire someone to build such a minor app, and no human programmer could generate it in a few hours for the $30 cost of a Claude Pro subscription.

Whatever you call it, whether it’s being a producer or product manager or something else that isn’t a programmer, creating good software in the AI era still requires the power of a human brain: being creative, solving problems, and making decisions. Some people will be better at it than others. It’s a skill, and a bit of an art. I’m excited that modern coding tools have given people with vision and desire the ability to make software.

The next step for developers

Which brings me to a final point: Apple’s development tools, most notably Xcode, are nightmarish. My developer friends are used to them, but as someone who has never really used Xcode before, I was shocked at just how deeply unintuitive it is. As in, Claude would tell me to click on things, and I would have to reply, “I have no idea what that is or where it’s supposed to be.” And I’ve been a Mac user for a long time! I’ve gotten very good at intuiting where stuff is in a Mac interface.

Which is why one of the things Apple should be doing, as quickly as possible, is finding ways to make it easier for people to develop apps on its platforms. The Xcode learning curve is just too high. Either there needs to be a novice mode for Xcode, or Swift Playground needs to be given a boost, or a new tool needs to be built for the task.

While AI tools have made it more possible to build apps on Apple’s platforms, the developer tools themselves are still a formidable barrier. As the definition of “developer” changes, so, too, must the definition of developer tools.

The future product managers of some great Mac and iPhone apps thank you in advance.


WWDC expectations, how we squeeze more life out of older gadgets, our search engine habits, and the next craft projects tech will help us with.


This week we talk about what we expect to see next week and the similarities between kids and meteors.


by Jason Snell

Microsoft will allow Office 2019 to self-destruct

In an absolutely horrible development for users and historical tech, Microsoft will let perfectly functioning old software suddenly break due to an expiring certificate. Tim Hardwick at MacRumors reports:

Microsoft has actually renewed the suite’s certificate, but the fix can only be delivered through a software update. That means users of Microsoft 365 and Office 2021 are in the clear – they’ll receive the update, so neither will be affected. However, Microsoft stopped offering support for Office 2019 on October 10, 2023, and the suite has received no updates since. As such, it won’t be updated to version 16.83, which is the release that includes the renewed certificate….

Some critics have argued that Microsoft’s deadline is effectively self-imposed because the company renewed the certificate but chose not to provide the update to Office 2019 users. For example, JimmyTech, the IT consultancy that spotted the change, has argued that using the expiry to retire older software rather than quietly renewing it “amounts to a choice.”

Microsoft’s messaging on the subject hasn’t done it any favors, either. Its end-of-support page for Office 2019 for Mac, originally posted in October 2023, once told owners to “Rest assured that all your Office 2019 apps will continue to function.” A revision now dated May 15, 2026 has dropped that line, replacing it with a note that their data “can be accessed in a supported Microsoft 365 or Office product.”

Old software becomes incompatible. It’s a fact of life. But to build it so that it just suddenly stops working one day, and to take no steps to ameliorate that situation, is pretty disgusting. Shame on Microsoft.


By Glenn Fleishman

I keep spacing out because I’m out of my depth

Glenn Fleishman, art by Shafer Brown

Have you ever really looked at your Photos, man? There’s much depth there—just keep looking. I’m not stoned; I’m just thinking about Apple’s two ways of demonstrating depth in Photos to simulate adding a sense of layers or dimensionality to images you took with one or more cameras on your iPhone.

Starting way back in iOS 16, Apple started analyzing images for your Lock Screen to offer a cool in-front/behind split against the clock. In iOS 26, Apple went further, with Spatial Scene photos. I’ve heard from readers and seen online that both ways of spatializing photos leave people confused: Which photos does iOS choose? How does the analysis work? And, importantly for some, how do I disable these effects on a per-photo or overall basis?

Depth Effect

Starting way back in iOS 16 and available on an iPhone XR or XS or later, Depth Effect provides a sense of layering in a photo when used on your Lock Screen when you are pulling images from your Photos library. To access it:

  1. Touch and hold your Lock Screen.
  2. Tap Customize.
  3. Tap the More … button.
  4. If Depth Effect is not checked, select it; if it’s grayed out, see below. Your photos in the current display will be analyzed, which may take a moment; during that time, you will see a progress circle fill clockwise.
  5. Tap Done.
Screenshots: Left, configuring the Lock Screen Depth Effect via More menu; right, a Lock Screen showing the Depth Effect with hills partially occluding the bottom of the clock display.
Left: Use the More menu to enable Depth Effect. Right: You can see the hills rising in front of the clock display.

If you want to see how Depth Effect interacts with your images, a handy way is to choose On Tap from the More menu in step 3. When you tap, you can cycle through the current selection of images to see how they appear.

In doing so, you might notice that the Depth Effect doesn’t appear for every image. In fact, if you tap the more button and Depth Effect is grayed out, then the current image didn’t pass the depth analysis test.1 You can still enable the feature, but you have to tap to find another candidate—most qualify for depthifying!

The analysis in step 4 identifies objects and animals (including people) and makes educated silhouette guesses to separate foreground and background images. The clock element may resize to better display foreground elements. The foreground element may also be set to the background if it would obscure too much of the clock display.

Starting in iOS 26, you can adjust the clock’s depth by dragging it to make it taller on the screen. Depth Effect takes advantage of this by resizing the clock as needed.

In controlling Depth Effect, you might have noticed an oddball icon on your Lock Screen: a hexagon, with one tip at zero degrees, with a moon rising over some mountains. That is Spatial Scene, up next.

Spatial Scene

I have mixed feelings about Spatial Scene, new in iOS 26, because it partly invents reality and sometimes makes me a little queasy. Fortunately, I don’t have the motion sickness some iOS 7 users experienced with the long-ago introduction of parallax on wallpapers. But there’s another dale between the uncanny valley and the cliffs of heebie-jeebies that Spatial Scene fits into.

Spatial Scenes were designed for Apple’s Vision Pro, and the feature relies on machine learning to pick apart the depth in a 2D image. When you move your phone around, iOS creates a parallax effect that makes your brain think it’s looking into a 3D scene: the foreground elements remain steady, while background elements move. Spatializing doesn’t require photos captured with a newer camera, nor do you need Apple Intelligence. Any iPhone starting with the iPhone 12 series can generate them.2

Screenshot of side-by-side images of a red valerian in bloom, where left the photo looks normal and right there’s an artifact of the screen capture of the Depth Effect.
Depth Effect shouldn’t make you hallucinate, but this red valerian appears normal at left, and a screen capture glitch may reveal some of the layers of depth that create the parallax effect.

You can also view images in the Photos app with the spatialization applied. Make sure Settings: Apps: Photos: Spatial Photos and Videos is enabled. This label is awfully confusing because the name of the iPhone feature is Spatial Scene, while the Vision Pro 3D feature is “spatial photo” as well as “spatial video,” both lowercase. Those kinds of media can only be viewed on a Vision Pro in 3D (they look 2D on an iPhone) and can be captured with an iPhone 15 Pro or Pro Max, any model of iPhone 16 or iPhone 17, or Vision Pro.

Now, when you view a qualifying photo, a Spatial Scene hexagon button appears. Tap it, and you see a kind of scanner motion over the image as it’s analyzed. This resembles other scanning simulations in Photos, such as when it identifies plants, people, and buildings. A Spatial Scene version of the image appears, which you can view at simulated angles while moving your photo around. Tap the X to close the view. The analysis is not currently retained, so it’s regenerated each time you use the feature.

Screenshots side by side: left, peonies in bloom with greenery, Depth Effect scanning effect showing a simulation of image analysis; right, same image with Depth Effect on and an X close button to exit the view.
At left, this image of peonies is being scanned, with Photos using a wash of shimmering color passing over it to disguise that it’s engaged in a different operation behind the scenes. At right, the spatialized image is somewhat smaller to allow for movement in foreground and background, and has a X close button.

[Got a question for the column? You can email glenn@sixcolors.com or use /glenn in our subscriber-only Discord community.]


  1. Apple poorly documents this feature, so I have read people complaining about this, but I can’t get it to turn gray on my iPhone. Apple used to explain why a photo might not support Depth Effect, but it removed that explanation from its documentation a few releases ago. 
  2. The iPhone 11 and 2nd-generation iPhone SE can use iOS 26, but they can’t create Spatial Scenes. Apple didn’t say why. 

[Glenn Fleishman is a printing and comics historian, Jeopardy champion, and serial Kickstarterer. His latest book, which you can pre-order, is Flong Time, No See. Recent books are Six Centuries of Type & Printing and How Comics Are Made.]


by Jason Snell

Andy Ihnatko launches Ihnatko.com

Longtime tech writer and columnist and Friend of the Site Andy Ihnatko, who I have known since I started in this business (he was a columnist at MacUser!), has finally launched his own website, full of stuff he’s been writing for months as he built the site:

One of the disadvantages of adulthood is self-awareness, however. A Close Personal Friend whose encouragement and opinions I value messaged me in response to the morning blog post, and echoed (not for the first time) a thought that I’d been having all morning (also not for the first time): I really should just push the button, already. It’ll be fine…

In the meantime, enjoy the stuff I’ve been writing when I thought nobody was looking and it didn’t matter how frequently I posted. This is the end of a mighty long journey and if it were any more epic, Annie Lennox would be singing over the end credits and making everybody cry.

Andy is one of a kind and it’s a great read. Also, he’s posting annotated versions of the links he collects that form the basis for most of what we talk about on MacBreak Weekly every week, and that’s a pretty great Apple-related clipping service on its own.


by Glenn Fleishman

It’s all Greeked to me

Emily Lin Zhang makes a real statement in the title of her new 30-minute documentary, “The Unsolved Mystery of Lorem Ipsum“—that it’s unsolved! I’d argue strongly that her dogged research has largely filled in the missing pieces of the story of where the run of seemingly Latin text used by designers to act as placeholder (or “Greeked”) text in mock-ups since the late 1960s came from.

She meets in person with Richard McClintock, a publications director with a background in Latin, who first identified the text’s distorted origin in 1994. She also interviews and emails people who worked at Aldus and Letraset, buys a sheet of dry-transfer type on eBay, and pulls together a great story about graphic design, the classics, and history.

I found it riveting and hilarious, and exactly the kind of Rabbit Hole (her channel name) that I fall down with printing and type history myself.


It’s time for our 11th annual competition regarding what will happen at Apple’s WWDC keynote! What will be announced? For the third straight year, what will Apple’s AI story be? We predict it all! Also, Myke and Jason are starting a new podcast!


By Jason Snell

‘Designed in California’: Help us bring Apple history to life

Image of a vintage Apple computer and an iPhone with a rainbow gradient. Text reads: 'Designed in California, an Apple history podcast.'

Today I’m incredibly excited to announce that Myke Hurley and I are launching a Kickstarter for a new podcast, Designed in California.

Myke and I have been discussing Apple in depth every week for more than a decade on the Upgrade podcast. For Apple’s 50th anniversary earlier this year, I researched many different accounts of that era and wrote a 90-minute special episode of Upgrade. The reception to that episode was phenomenal—and we loved doing it. So we want to fund an entire year of a new podcast that will tell more stories in that vein.

We’re using Kickstarter for this project because researching and writing these scripts is quite labor-intensive, and I was hesitant to make that time commitment in the hope we would eventually build up enough of an audience to justify the large workload. We’ve set a goal that would allow us to generate thirty 30-to-45-minute episodes over the course of a year, with our first stretch goal to raise that number to a full fifty episodes in a year. (Update: Stretch goal met! Fifty episodes it is! We’re on to new stretch goals that add more content to the cast for backers.)

Kickstarter backers will help make the podcast happen. And backers at the Founding Producer tier or higher will get access to a special backers-only podcast feed for the show’s first year. This includes:

  • Ad-free episode
  • All episodes on a topic will drop at once in the backer feed so that you can hear the whole story; in the public feed, those episodes will release weekly
  • Access to the Relay podcast network membership plan, which includes access to a Discord community and an exclusive Relay members-only podcast
  • Bonus content that will be created if we hit stretch goals

We’ve already planned more than enough topics to get through year one. It’s all subject to change, but right now these include:

  • The earliest days of Apple, including the release of the Apple II, the fraying of the Jobs/Wozniak friendship, and the calamitous reign of Apple’s first CEO
  • How Steve Jobs ended up being ejected from the company he founded and his time in the wilderness, including the founding of NeXT
  • Apple’s Mac OS crisis of the late 1990s, which ultimately led to Apple’s buying NeXT, creating Mac OS X, and bringing back Steve Jobs
  • A history of Apple’s TV commercials, good and bad
  • The origins of the iPod and iTunes, and how they changed how we listen to music forever
  • The secret project that ultimately led to the creation of the iPhone
  • The story behind why Apple is obsessed with controlling its own destiny, what’s now commonly called the “Tim Cook doctrine”, but is firmly from the era of Steve Jobs
  • The long and complicated relationship between Apple and its arch-frenemy, Microsoft

During June, we’ll also be releasing several preview episodes of Designed in California as Upgrade special installments, so you can get an even clearer sense of what this podcast will be like.

One of our inspirations for this project is The Rest Is History, one of our favorite podcasts and one that has proven that an enthusiasm for history and storytelling can make for a magical experience. We want to bring this sensibility and excitement to the incredible variety of stories connected to Apple, the people who have worked to bring Apple products to life, and all the aspects of our lives that have been touched by the technology that has emerged from a few square miles near the south end of San Francisco Bay.

I realized when writing about Apple’s 50th that I’ve covered the company for roughly two-thirds of its existence. I’m looking forward to digging deep into research on topics that were before my time, and getting the chance to bring my own personal experience to bear on events I witnessed personally. And I’m hoping to tap the knowledge of many of my friends and colleagues as the project rolls along.

This will be unlike your other tech podcasts. Myke and I have built a story list that can feed several years of the show, so we know we won’t run out of material. We’d love for you to take the journey with us.

Please check out the Kickstarter at designed.fm and consider helping us make it happen.


By John Moltz

This Week in Apple: A glitch in the rumor matrix

John Moltz and his conspiracy board. Art by Shafer Brown.

You know that thing where you see a black cat twice? It’s just like when you see the same iPhone foldable rumor twice. We’ll catch up on the latest AI shenanigans before Ferrari and Rivian try to take us for a ride.

Re-foldable

If you loved last week’s foldable iPhone production stall that was not expected to affect the fall launch then you’ll love this week’s foldable iPhone production stall that is not expected to affect the fall launch. It’s time to admit it! You have a fetish for foldable iPhone production stalls that aren’t expected to affect the launch!

“Foldable iPhone Reportedly Facing Mass Production Issues”

Tl;flyrtlw?1 This one has to do with the surface-mount technology, whatever that is. We’ve had the hinge and the front, presumably next week’s will either be about the sides or the back.

Before you destroy yet another perfectly good Member’s Only jacket (that’s an oxymoron) in a fit of garment-rending over this:

The leaker framed the situation as somewhat concerning, stopping short of suggesting the fall launch is at risk.

This is a post limited to Six Colors members.


By Dan Moren

The Back Page: What will dominate Cupertino?

Dan Moren's The Back Page - art by Shafer Brown

Buckle up! Batten down the hatches! Hold on! Assorted other metaphors! WWDC, RIGHT AHEAD!

Yes, we’re about to crash headlong into the iceberg of Apple’s annual developer conference—or should I say, the AI-ceberg.

No? I shouldn’t? Well, tough. It’s been said.

Anyway, now is the time for all good developers to come to the aid of the party, and line up to hear what Apple’s going to announce. Or, I guess, you could just ask Mark Gurman.

Man, he really takes the fun out of these things.

Well, even if we know all the technical details, WWDC isn’t just a time for listing APIs and features. It’s a show. Some have gone so far as to call it the greatest show on Earth.1

And while I may not have the deep sources that other reporters have when it comes to the actual substance of what Apple will discuss, I do have unparalleled and much envied access to information about how they will make those announcements.…

This is a post limited to Six Colors members.


by Jason Snell

New colors for the iPhone 18 Pro?

9to5Mac reports on an X post from a “reliable source” that provides some new images of the four colors rumored to be available on the iPhone 18 Pro:

A new set of iPhone 18 Pro dummy units is giving us our best look yet at the all-new colors Apple has planned for this year. The dummy units corroborate that the iPhone 18 Pro will be available in dark cherry, black, silver, and light blue.

This color information has been floating out there for a while. I point to this item in particular because I think these photos are the best illustration I’ve seen yet about why Apple would think they’re appealing. The Dark Cherry is really appealing, and Light Blue is a proper, nice blue.

Perhaps Apple’s aggressively monochrome era is over?


by Jason Snell

“Star City” premieres on Apple TV

Two people in a car during a snowstorm. The man wears glasses and a leather jacket, while the woman is in a coat and knitted hat. They both look serious, seated in the back seat.

Star City,” Apple TV’s “For All Mankind” spin-off, has just premiered. I’ve seen the first five episodes and really like it. It’s accessible even if you haven’t seen “For All Mankind” or if you’ve stopped watching that show.

“Star City” is set in the same world as “For All Mankind,” but it’s told from the perspective of the Soviet Union during the height of the space race in the late 1960s and early 1970s, just after the USSR has landed the first people on the moon. Rhys Ifans is great as the enigmatic Chief Designer who runs the space program, and Anna Maxwell Martin is menacing as Lyudmilla, the head of Star City’s security. (“For All Mankind” fans will notice much younger versions of a few familiar characters from the Soviet side, too.)

The whole show is about space, sure, but it’s also a cold war spy thriller set in a locked-down secret city in the heart of the Soviet Union. There are space heroics, bugged apartments, mysterious contacts, forbidden books, and even smuggled rock and roll records.

Dan Moren and I are covering each episode over at The Incomparable as a part of our NASA Vending Machine podcast. The first two episodes of “Star City” are available now, as are our podcasts covering those first two episodes.


By Jason Snell for Macworld

Anticipating WWDC 2026: Apple’s AI do-over?

A person stands on stage in front of a large, colorful Apple logo. The background is dark, and the audience is silhouetted in the foreground.

Every year at WWDC, Apple kicks off a new cycle of operating system updates that will change the faces of the devices we use every day for the next year. On June 8, we’ll get our first glimpse at what the “27” operating systems will bring, which will lead to their arrival in the fall and numerous major updates all the way through next May, when the cycle will begin again.

I’ve been attending Apple’s WWDC since sometime in the 90s, which is… a long time. But this year’s event promises to be one of the most interesting ones yet, mostly because Apple really stepped in it in 2024, promising a bunch of features it didn’t deliver. Last year was a bit of an apology tour, but it didn’t directly address what had been promised the previous year.

Which means that Apple has really piled two years of promises on the agenda of WWDC 2026. The stakes couldn’t be higher. Here’s what I’ll be watching for at this year’s event, especially when it comes to its AI do-over.

Continue reading on Macworld ↦


Whether we’ve bought anything from social media ads, if we’d use a dumb phone, our thoughts on screenless fitness trackers like Whoop and Fitbit Air, and tech hardware that feels purpose-built for us.


It’s our 600th episode and we are very on top of it, we assure you! This episode is two — TWO (2) — episodes running the length of three! First, Dan, Lex and Moltz discuss seltzer, running webinars and Google AI mistakes. And then stay tuned! After the music, the real show begins! James Thomson and Guy English take over the show to discuss hair styling, WWDC predictions, video games and Star Wars.


WWDC is two weeks away, so it’s time for us to consider what we’ll be looking for from Apple in terms of features promised and promises delivered.



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