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By Jason Snell
April 15, 2021 2:05 PM PT
Last week we visited my mother in Arizona for the first time in more than a year. Driving 1800 miles and trading sitting isolated in one house for sitting isolated in another isn’t the most pulse-pounding Spring Break you’d ever imagine, but there was one thing that added novelty to the trip: A friend of mine who is currently working overseas for a year kindly offered to let us take a road trip in his Tesla Model 3, which was literally gathering dust in his boss’s garage. Before this trip I had been a passenger in a Tesla exactly one time, for less than 20 miles.
I figured that spending nearly two thousand miles in a Tesla would teach me some things about the current state of electric cars and long-range trips with charging stops, about the all-screen interface of the Tesla Model 3, and about how a Tesla interacts with an iPhone. And I was right—as the valley, city, and desert landscapes whizzed by, I learned an awful lot.
What we’d track with Apple Find My, our Samsung Unpacked predictions, what we expect from Apple’s April event, and a rant about Apple TV.
At long last, our origin story revealed.
By Jason Snell for Macworld
Sometimes if you stare at something too long, you begin to see patterns that aren’t really there. I’m worried that this is happening to me when it comes to pondering Apple’s smart home strategy. Has it been rebooted? Are we about to see Apple sweep back into smart-home categories with some exciting new spins on familiar products? Now that the original HomePod has been laid to rest, is it time for Apple to shine?
I want to believe. But am I just convincing myself of things that aren’t true?
This week we ponder Apple’s moves both outdoors (additions to the Find My network) and in (possible new smart home products). Apple’s also launching new original podcasts tied to Apple TV+ projects, and we discuss why some of Apple’s product launches this year may have been delayed.
By Dan Moren for Macworld
Apple has made several attempts to make a go of the game market over the years—anyone remember when Apple had Game Evangelists? Pippin? Game Sprockets? And each and every time, just like boss battles in classic Nintendo games, those efforts have largely been futile. Gaming has so often seemed like an afterthought for Apple, paid lip service while the company focused on other areas that it clearly felt more passionately about, like music.
With iOS, it seemed as though Apple had finally struck gold, providing a platform for hundreds of games that millions of people obsess over. But while the company’s mobile platform has proved to be profitable for gaming, there’s only so much of that success that can be laid directly at Apple’s own feet. After all, we’re talking about a company that initially eschewed the idea of even allowing third parties to build native apps for its smartphone.
The company’s latest foray into the gaming arena has been Apple Arcade, and while it started out promising, interest has largely died off until just a couple of weeks ago, when Apple made a change that might prove a shot in the arm for the company’s efforts—or could very well prove to be yet another instance of a stopped clock being right twice a day.
April 9, 2021 3:00 PM PT
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