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Myke’s summer is a lot less fun due to his concerns about a bill advancing in the UK Parliament that could potentially drive some Apple services out of the country. Also we try to understand just what’s happening at Apple regarding AI products, and we have issues with services that push algorithmic timelines.


By John Moltz

This Week in Apple: Take my word for it

John Moltz and his conspiracy board

Two sketchy reports were heaved over the transom this week, one about Apple Maps and the other about AI. But what’s even more sketchy is the British government’s excuses for making communications apps less secure.

Back on the Maps

Cast your mind back to 2012. Barack Obama was running for a second term in office, phablets were all the rage, and music lovers across the world were devastated by the discontinuation of iTunes Ping.

I may have embellished one of those.

At the same time, after a disagreement with Google over access to user data, Apple released Apple Maps to wide acclaim and haha no, someone actually kinda sorta got fired over the whole thing.

People hated Apple Maps!

Well, times change.

“People Have Begun to Love Apple’s Most Hated Product”

The Wall Street Journal’s report claiming newfound love for Apple Maps seems to be based largely on anecdotal evidence, and the article does admit:

While Apple Maps comes preinstalled on all iPhones, the overwhelming majority of iPhones in the U.S.

This is a post limited to Six Colors members.



By Jason Snell for Macworld

Why you should install Apple’s public betas

For years, I’ve written articles warning people away from installing prerelease versions of Apple operating systems. Sure, beta season is exciting, what with Apple unleashing brand-new features that promise to transform your Mac, iPhone, or iPad. By downloading a beta, you can live in the future—today!

But the price… is bugs. And incompatibility. As Macworld’s Michael Simon wrote last week, if you’re patient, you’ll get what you want this fall, and without spending a summer complaining about bugs and bad battery life.

But I’ve changed my tune about public betas. You might not want to throw caution entirely to the wind, but it’s the summer of 2023, and I think if you want to install an Apple beta, you should just go ahead and do it. Really.

Continue reading on Macworld ↦


by Jason Snell

Bloomberg: No, really, Apple’s working on language AI

Mark Gurman of Bloomberg reports that Apple is working on large-language model AI technology:

Apple Inc. is quietly working on artificial intelligence tools… but the company has yet to devise a clear strategy for releasing the technology to consumers.

The iPhone maker has built its own framework to create large language models — the AI-based systems at the heart of new offerings like ChatGPT and Google’s Bard — according to people with knowledge of the efforts. With that foundation, known as “Ajax,” Apple also has created a chatbot service that some engineers call “Apple GPT.”

In recent months, the AI push has become a major effort for Apple, with several teams collaborating on the project, said the people, who asked not to be identified because the matter is private. The work includes trying to address potential privacy concerns related to the technology.

I have no idea if Apple intentionally leaks things to Gurman—his sources are impeccable and much of what he reports is definitely not stuff Apple wants to be reported—but this sort of story serves the company’s purposes, in the we’re-working-on-it-quit-bugging-us way.

Still, there’s a whole lot of vacant space here. It’s a project, but they have no strategy. They’re working on an ugly web-based tool not meant for public consumption, and the Apple chatbot is not allowed to write code that would ever ship to customers. It’s all a bit nebulous:

Apple is still trying to determine the consumer angle for generative AI… While the company doesn’t yet have a concrete plan, people familiar with the work believe Apple is aiming to make a significant AI-related announcement next year.

Sure, let’s target next year for… the thing you don’t have a “strategy” or “consumer angle” or “concrete plan” for? I get it, Apple’s scrambling so that it doesn’t get left behind when it comes to a hot technology, but how do you pick an announcement date for a product that hasn’t yet been fully conceived?

—Linked by Jason Snell

The sites, apps, and services we use for research; how our university tech setups influenced our lives; the navigation apps we use; and our favorite features from Apple’s OS betas.



Users are turning around on Apple Maps

Writing at the Wall Street Journal, Ann-Marie Alcántara reports that the tide is turning on Apple Maps (Apple News link):

The biggest competitive advantage Apple Maps has over Google is its deeper integration in the iPhone. Any iOS service that requires directions—from finding restaurants in Yelp to locating AirTags in Find My—uses Apple Maps. Users can’t change that.

“People are inherently lazy and form habits around default options,” says Peter Ramsey, a user-experience consultant who has written about design differences between Apple and Google Maps. “For a long time Apple Maps was so bad that people proactively switched to Google Maps, but as the experience of Apple Maps improved, there was less incentive to make that default-breaking action.”

I’ve used Apple Maps more and more in recent years, and in my opinion, though it’s not perfect, it’s often on par with Google Maps in terms of how often I get bad directions. There are still some improvements to be made (traffic indications are good, for example, but not as good as Google Maps, and cycling directions still don’t see the bike path near my house), but I’m generally pretty happy with it, and in some cases—such as transit maps—I vastly prefer it.

This year’s platform updates bring a decent number of Maps improvements, including offline maps, that continue to make it a worthy competitor to Google Maps. After more than a decade of cheap shots, it does feel a bit like Apple Maps is still being judged for its failures on launch, rather than the product it is today.

—Linked by Dan Moren

by Jason Snell

Unity adds visionOS beta program

Following up on its appearance in the WWDC keynote, 3D authoring platform Unity announced on Wednesday that it is launching a beta program for visionOS development. The company says it’s been working closely with Apple to provide developers with access to the Unity editor and Unity’s PolySpatial technology, all toward the goal of building visionOS apps using Unity’s 3D tools.

The company’s announcement includes an endorsement from Triband, the developer of “What the Golf?” and “What the Car.” Triband CEO Peter Bruun says that the company is already working on a visionOS version of its “What the Golf?” game.

Though developers have had access to Apple’s visionOS tools for a little while now, this new set of tools will give potential visionOS developer—especially game developers—a chance to build much richer experiences.

The next question is, when will Apple begin letting developers test stuff on real hardware?

—Linked by Jason Snell

As the Public Betas arrive, there’s breaking bad news for Mac Pro fans, Jason has an invitation for Tim Cook, and we explore our favorite Emoji.


By John Moltz

This Week in Apple: Driving Mr. Brimley

This week we wish a happy birthday to the App Store, dip a toe in the the warm waters of the beta pool, and try to remember what those shows our friends have recommended but we never go around to watching.

Wanna feel old?

Why? That kind of self-loathing isn’t healthy. But, if you still do, just know that the App Store has now crossed the “Wilford Brimley gets his learner’s permit” line.

That is so a thing.

Yes, this week marked the 15th anniversary of the release of the App Store, an event that Apple Fellow Phil Schiller marked by using his meaty paws to post on Mastodon:

Happy 15th Birthday App Store 🎂

And now, much like the groundhog of the same name, he will disappear from Mastodon for another year. Schiller’s seemingly reserved tone might be more appropriate for Mastodon’s nerdier population, which may bend a little more to the developer side of things than that of the well-heeled middle man.…

This is a post limited to Six Colors members.


By Dan Moren for Macworld

Three Apple features that hint that the Vision Pro isn’t the endgame

I haven’t written much about the Vision Pro in the month since Apple took the wraps off its headset—excuse me, spatial computer. That’s in part because I still haven’t gotten to try it out for myself, but also because I’ve been slowly digesting the staggering amount of technology that the company showed off with its latest device.

In the meantime, there’s been plenty of theorizing about Apple’s ultimate goals with this product category, and whether a truly lightweight augmented reality device is even achievable with our current technology.

But as I’ve spent time considering the Vision Pro, I realized that Apple’s story for the device is shaped as much by what it didn’t show us as what it did. That goes for big categories like fitness or gaming, which didn’t get much time in the Vision Pro announcement, but also for smaller, individual features that already show up in other Apple products but are conspicuously absent from the Vision Pro—though they seem ideally suited to the future of this space.

Continue reading on Macworld ↦


In a tale as old as time, we try and fail to understand the Emmy Awards. Also: Breaking down Netflix’s new ratings math.


By Dan Moren

First Look: watchOS 10 Public Beta

watchOS 10

Every year the big betas roll around—iOS, macOS, iPadOS—but only in recent years has Apple started offering public betas for some of its smaller platforms.

But I’m glad it does, because this year, the action is on watchOS.

As I wrote several months back, watchOS 10 is a big update that really spends its time re-thinking how we interact with our smartwatches. And now that I’ve spent several weeks using the beta, I can say with some confidence that I’m very excited about this reinvention.

Continue reading “First Look: watchOS 10 Public Beta”…


Our first iOS apps, what we look for deals on, whether we pay attention to the fine print, and our preferences in laptop sizes.




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