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By Jason Snell

Review: iPhone 15 Pro & Pro Max

iPhone designs change at a glacial pace. It’s rare that a new iPhone looks completely unlike the previous model. They’ve all looked more or less the same since the iPhone X ditched the home button back in 2017. Careful observation indicates that the iPhone 15 Pro design is different from the iPhone 14 Pro, which is different from the iPhone 13 Pro—but the external differences are extremely subtle.

This is okay. The iPhone is clearly on a multi-decade trajectory toward becoming a thin, featureless slab of glass. In the meantime, Apple keeps varying materials and colors and upgrading the processors and cameras in order to ensure that people buying a new iPhone will find it at least somewhat different from the ones in their pockets.

It may not be logical, but it’s absolutely true that after spending around $1000 on a new phone, I don’t want it to be exactly like the one it’s replacing. What’s the fun in that?

Variations pro and con

Natural Titanium is the best “color” among a monochrome set.

The iPhone 15 Pro offers very nice variations in materials and utterly boring variations in color. The replacement of heavy, shiny stainless steel with light, textured titanium is a winning move. (Truth be told, I think the iPhone 12-13-14 Pro design was a mistake, from the heavy fingerprint-laden frame to the subdued rear color palette. The non-pro iPhone 12-13-14 models were lighter and more colorful.)

By objective measurement, the iPhone 15 Pro isn’t much lighter than previous models, but it sure feels lighter. Maybe that’s because the big weight reduction is on the outside edges, but when I first picked one up, I expected the difference in feel to be imperceptible—and it was absolutely noticeable from the first moment. Anyone upgrading from the last three iPhone models should notice, too.

There are a few ways to add color to titanium. You could just paint it, but Apple already tried that, and it didn’t work out. You could use anodization, which is the process Apple uses to color aluminum, and my understanding is that anodized titanium can similarly hold colors pretty well. But for whatever reason, Apple chose a PVD coating.

I’m not going to pretend to be a materials scientist, so I can’t tell you about the tradeoffs involved in choosing a process in terms of ruggedness or in terms of color range. All I know is that my pal Dan’s iPhone 15 coating has already scuffed and that the colors on these phones are thoroughly boring. Bad on all fronts.

Apple offers four colors in the iPhone 15 Pro, which I’d describe as black, bluish gray, medium gray, and light gray. I don’t dispute that some people don’t want a colorful phone, and many people put cases on their iPhones so they never really see the color. But what about people who do enjoy color, who do use their iPhone without a case? It would be nice if Apple offered an iPhone Pro for them, and it steadfastly refuses to do anything more than toss in a single dim shade that’s almost indistinguishable from the rest of the monochrome parade. It’s such a dull set of colors that the best of the bunch is probably Natural Titanium, an unabashedly metallic medium gray.

Moving away from the tragedy of the world’s most exciting technology product being wrapped in the world’s dullest colors, let me applaud Apple’s choices in rearchitecting the glass front and back of the iPhone 15 Pro. Following its changes in the regular iPhone 14, Apple has redesigned the iPhone 15 Pro to make the device much more repairable. It’s also slimmed down the size of the bezels around the display, making the device slightly easier to hold than its predecessors.

Perhaps the best tiny adjustment is that the edges of the phone that transition between the bezels and the sides are no longer sharp angles. It’s like sanding off the edges of a piece of wood: the whole thing just feels smoother and nicer to hold in your hand. Combine that with the weight changes, narrower bezels, and overall size reduction, and you get a bunch of positive steps forward in iPhone ergonomics.

So where does iPhone design go from here? Leaving aside the possibility of folding models, it feels to me like the biggest opportunity lies in addressing the cameras on the back. Whether that’s reducing the distance they stick out, arranging them across the width of the phone rather than in one corner, or something else, I have to believe there’s a better approach than the current one. (Spreading out the camera terrace would also allow Apple to give more parallax separation to cameras capturing spatial video for the Vision Pro, too. Just sayin’.)

Take action

The Action Button settings are something extra.

Apple likes to keep things simple. When you see the company adding a physical button to a device, it’s a big deal. In this case, it’s removed the ring/silent switch that’s been on the iPhone since the start and replaced it with a new Action Button.

Let’s get this out of the way first: If you’re one of those people who could always remember which position of the ring/silent switch meant silent and which meant ring and could feel that in your pocket, this is a regression. You will now have to pull out your phone to look at the status or use the Action Button as a ring/silent button and feel for the proper haptic to indicate the status. I understand why that would stink.

As for literally everyone else—the people who couldn’t remember which position meant which, the people (I’m one) who always left their phone in silent mode, and the monsters who never silenced their phones… that switch was a waste of space. And now the Action Button lets us choose to use that space for something more useful.

The Action Button is a ring/silent toggle by default, but it’s easily changed in the Settings app. Apple offers a bunch of options, including a flashlight toggle, Do Not Disturb toggle, Voice Memo, Camera, and Magnifier. And if none of those speak to you, you can assign it to a shortcut—including both complex, user-built shortcuts and simpler Apple Shortcuts provided by the people who make the apps you use.

It’s hard to express just how great this is. The Action Button will be relevant to far more users than the ring/silent switch ever was. The Action Button section of the Settings app is big and clear and animated and almost fun to use, and makes it very easy to change your settings. Apple has taken the most obvious alternate uses people would want and baked them right in—I imagine that Camera and Flashlight will be big winners. And with Shortcuts, almost anything is possible.

More to the point, it shows how good physical buttons can be. As revolutionary as the iPhone’s all-touchscreen design was, sometimes I think Apple has taken the lesson a little too far. iPhones are still physical devices existing in reality, held in meaty human hands. Swiping and tapping on a Retina-quality touchscreen is usually delightful, it’s true, but if you’re just trying to find your way in the dark or quickly get a shot of your kids playing, it’s not.

There is something to be said for the fact that, if you set the Action Button to Camera, you know with certainty that in one gesture you can pull your phone out of your pocket, smashing one meaty finger on the Action Button as you do so—and by the time you can see the screen it’s ready to take a picture. (And on top of that, you can leave your finger right where it was—in Camera mode, the Action Button will also take a picture.) Muscle memory takes over.

Apple nailed this feature, but it’s also left some room to grow. While its defaults should always remain simple and difficult to trigger accidentally (you must hold the Action Button purposefully to trigger it), it sure would be nice if it could optionally be made a little more complex. Perhaps it could register double-presses or offer additional interactions in the specific app it launched (as it already does in the Camera app).

As for me, I’ve turned my Action Button into a trigger that launches a simple Shortcut that listens for dictation and places the result (as transcribed text) into my main Reminders list. Maybe it’ll stick, or maybe I’ll find some other feature I use more often. The sky’s the limit.

RIP Lightning

The iPhone 15 Pro now has a USB-C port instead of Lightning. It’s a good change, though (as all port changes are) it’ll be disruptive to people who have invested in a bunch of Lightning-specific accessories. Still, in most cases, this is a matter of swapping cables—and Apple includes a very nice braided USB-C to USB-C cable in the box. It’s been more than five years that Apple has been moving its products over to USB-C, and with a few minor outliers, the job is now done.

Did Apple do it because the EU is about to mandate USB-C for all phones? Oh, to be a fly on the wall in Cupertino. I’d argue that this change actually feels a year or two late, and I look forward to slowly filtering all my Lightning cables out and placing them in a bag somewhere.

All port changes suck, of course, because there’s confusion and forgotten cables and the like. But there are advantages: in the case of the iPhone 15 Pro, the USB-C port also supplies USB 3.0 speeds. This is the fastest you’ve ever been able to pull data off of an iPhone. Within the first four days I was using an iPhone 15 Pro, I had to pull off a two-hour-long 4K HDR video file so I could send it to a video editor. That file was huge, but I was able to transfer it to my Mac so much faster than I would ever have been able to do in the past. This is a big win for people with big files. (You can also now shoot ProRes video directly to an external USB drive, another win.)

Even better than the real thing

Four years ago Apple introduced the U1 chip, which added Ultra Wideband (UWB) technology to the iPhone for the first time. Proving that it still hasn’t found what it’s looking for, it’s introduced a second-generation UWB chip in the iPhone 15 and 15 Pro.

Thus far, Apple’s attempts to light the UWB fire have been a bit forgettable. But the technology is no lemon—it has true promise, and the more Apple devices that incorporate it, the more potential it has. UWB’s magic trick is that it can provide absolute positioning in three-dimensional space, unlike technologies such as Bluetooth that try to tease out the distance between two devices by measuring how strong or weak a radio signal is.

Right now it feels like this technology is running to stand still, but UWB will eventually support smart car doors and door locks, and of course, it allows clever tricks like offering to move your music to a nearby HomePod based entirely on your proximity to it. Eventually, your smart home devices should be able to react to your physical presence as you desire. (That’s when you create a Shortcut that plays a fanfare every time you enter the room1, which you’ll use exactly once before being shamed into deactivating it.)

I recently went to a football game (it was a beautiful day in Berkeley, California) and was trying to figure out where my wife had gone—we were separately looking for concessions amid the rattle and hum of a busy stadium walkway. Then I remembered we both had new iPhone 15 models, and I opened Find My—the app that lets you find all that you can’t leave behind—and enabled the remarkable new UWB-powered feature that lets you find nearby friends. Not only did I almost immediately discover that she was to my right (so I began heading that way), but she was also notified that I was looking for her. We found each other and had fun doing it!

Anyway, it’s a little weird that this new second-generation UWB chip doesn’t have a name.

Impressive camera changes

Four steps of iPhone 15 Pro Max camera: 0.5x wide, 1x main, 2x main, and 5x telephoto.

The iPhone 14 Pro added a 48-megapixel sensor to its main camera, but Apple’s software support for the sensor felt a little halfhearted. The images were an upgrade, for sure, but most people were just shooting 12MP images, with each pixel comprised of four pixels on the sensor. You had to turn on RAW format to snap a detailed 48MP image.

With the iPhone 15, the software (and presumably the processor; otherwise, it’s mystifying why the iPhone 14 Pro is not also covered by what I’m about to describe) finally seems to have been tailored to make the most of that main camera sensor. By default, the Camera app captures multiple 12MP images that take advantage of the pixel binning feature that gathers more light, but also captures a full-resolution 48MP image and then combines them all into a 24MP image, twice the size of last year’s main-camera images, mixing the best features of the binned and non-binned sensor data.

In fact, the camera system goes beyond that: it’s really tuned to provide excellent results anywhere from 1x (in which it’s using the entire 48MP sensor) to 2x (in which it’s zoomed into the center area of the sensor). Apple’s so confident in its various capture and fusion algorithms that it’s placed various presets between 1x and 2x, corresponding to the equivalents of common focal lengths.

In a very Apple move, the iPhone 15 now has enough intelligence to detect if a photo is eligible for Portrait Mode and automatically capture depth information. This means that you can retroactively add portrait blur to photos you’ve taken that qualify—generally, ones containing people, cats, or dogs. Taking a feature that most people will forget to turn on and then regret later, and making it automatic, is a quintessential Apple move and I’m here for it.

The new 5x zoom camera on the iPhone 15 Pro Max is quite impressive. I used to bring an SLR camera and a long lens to football games and shoot action shots; while the 5x lens can’t quite get me that close, it was able to approximate those shots in ways that no other iPhone camera has ever been able to.

I shot this from 20 rows back. (Cropped to show actual pixels; the real image has a much wider field of view.)

I’m also impressed with how good digitally zoomed images a bit beyond 5x look. They’re processed, sure, but it’s really good processing—at least to a point. Apple’s clearly using some machine-learning tricks to make zoomed-in pictures look better, and if you look closely at extreme zoom-ins, you’ll find some bizarre effects. I recommend not looking too closely, and not zooming all the way in.

When you zoom in a lot, the image system does a lot of processing—and it can have weird results. On the left, the helmet logo is distorted and the name of the back of the jersey is scrambled. On the right, grass from the background encroaches on the band member’s face.

The iPhone 15 Pro Max’s image stabilization is remarkable, counteracting shaky human hands, and (on both phones) when you zoom in a lot, a pop-up of the full frame appears to give you guidance about exactly where you’re aiming. Well done.

If you’re someone who takes a lot of zoomed-in phone photos, especially if you find yourself frequently going beyond the optical zoom into digital territory, the iPhone 15 Pro Max will be an excellent upgrade. But you’ll need to be comfortable taking on the extra size of the device. After years of gradually creeping iPhone size increases, the iPhone 15 Pro Max doesn’t appear laughably huge—but I still can’t stretch my fingers and thumb across it to use it one-handed, and I’m not willing to sacrifice that in order to use that 5x camera. But if you are, you will get access to an excellent zoom camera.

Processor progress on pace

With the iPhone 15 Pro comes the new A17 Pro chip, a new Apple-designed processor that’s using TSMC’s new 3nm process. Bragging rights aside, what the A17 Pro brings are CPU and GPU performance boosts more or less in line with previous generational updates.

The iPhone 15 Pro ends up with a big jump in graphics performance mostly because Apple has added one GPU core to the mix, but on a per-core basis, it’s a pretty standard update.

I do wonder about Apple’s emphasis on gaming when it announced the iPhone 15 Pro. Apple’s history with gaming is long and tortured, but the iPhone is by far the most successful device it has ever made for people to play games on. Still, bringing console games to the iPhone feels a little… weird? (I’ve used a Backbone controller with an earlier-generation iPhone, and it’s pretty cool… but how many people are yearning to turn their iPhones into a Nintendo Switch in their pocket?)

Sometimes, Apple just uses game performance as a proxy for graphics prowess. It knows most people won’t be playing Resident Evil Village on an iPhone 15, but the fact that they could shows how awesome Apple’s chips are. Fair enough. I do wonder if Apple might also be trying to apply a platform-wide strategy here that leads to more games arriving on iPhone, iPad, and Mac. Will the M3, presumably the Mac chip based on the A17 Pro, also offer more impressive graphics performance that will make it a better gaming device? We’ll have to see.

As it is, most of the games I play on my iPhone don’t remotely tap the power of the device. I suspect that’s true for most people. I’m not sure if there’s anything Apple can do to change that.

An upgrade diagnosis

We product reviewers spend a lot of time focusing on those incremental updates between last year’s model and this year’s. There are a lot of reasons why that makes sense, but it does ignore the fact that most people will be upgrading from an older model. If you’re upgrading from the iPhone 14 Pro, look above! Otherwise, read on.

If you’re updating from an iPhone 11 Pro model or earlier, you’ll get a taller phone with a larger screen, and access to fast 5G cellular networks for the first time, plus all the upgrades below.

If you’re upgrading from the iPhone 12 Pro after three years, you’ll get a ProMotion display with a faster refresh rate, making scrolling buttery smooth. And the 3x zoom will be a nice step up from the 2x zoom on your current telephoto lens. You’ll also have access to Cinematic Mode, which lets you create videos with selective focus, like blurred backgrounds. And you’ll pick up Photographic Styles, a feature that lets you tweak the settings of Apple’s image pipeline to make all the photos you take more in line with your own taste. And you’ll get every upgrade I describe below.

If you’re upgrading from an iPhone 13 Pro after two years, you’ll get an always-on display, including support for always-on StandBy mode. The screen’s also quite a bit brighter.

You’ll also get the Dynamic Island, which replaces the useless display notch with a floating black oval that morphs and changes to indicate things that are currently happening in the background on your iPhone.

Upgraders also get access to the new 48MP main camera sensor and Action Mode, which lets you shoot extra-stabilized video in situations where you might otherwise create ugly shaky-cam videos.

Finally, upgraders will get access to Apple’s newest safety features: Satellite SOS lets you send text messages requesting assistance when you’re unable to get a cellular signal from any carrier, as long as you’ve got a view of the sky. And Crash Detection will detect when you’ve been in a car crash and automatically call emergency services for help.


  1. Thanks to Relay FM member Matt C for the inspiration. 

By Dan Moren for Macworld

The USB-C transition has some bumps in the road

One of the biggest points of anticipation around this year’s iPhone models was the transition from Apple’s proprietary Lightning port to the USB-C standard. Some were worried about the transition requiring them to replace all their accessories, while others—yours truly included—looked forward to a future of being able to use a single cable for their iPad, MacBook, and iPhone.

Now that the new models are out in the wild, however, the USB-C transition has proved to be a rose bearing some thorns. It’s not as simple as having one port to rule them all; and, in some cases, the move away from Apple’s controlled ecosystem has introduced some challenges that its users haven’t had to deal with in the past. These bumps in the road may get ironed out in time, but it’s worth being aware before you just blithely start connecting all your USB-C gadgets.

Continue reading on Macworld ↦


By Dan Moren

Bitten by the black box of iCloud

iCloud is, when you think about it, kind of a thankless service. At its best you don’t notice it—everything, in the unofficial mantra of Apple dating back decades, just works. Your data is in sync across all your devices, changes update immediately, and you never get a single error message.

The thing is, like a lot of Apple tech, it’s a black box. Data goes in, data goes out. What happens in the middle…well, shrug. You just put your faith in the fact that what’s working will keep working.

But as anybody who’s ever tried to troubleshoot iCloud problems can tell you, when it goes wrong, trying to fix it is an exercise in frustration—as I learned recently, in a particularly spectacular fashion.

Intermittently cloudy

Connection Error on iCloud.com
This is a bad news error message.

At about 9am Eastern this past Monday, my connection to iCloud went kaput. I first noticed the issue on my MacBook Air: my iCloud mail wasn’t being fetched, messages that I read or deleted were popping up again, and I couldn’t access files in my iCloud Drive.

At first blush, my other devices seemed to be fine, leading me to conclude that there was some specific issue with iCloud on the MacBook. I chalked it up to some weirdness with having reinstalled the final version of Sonoma atop the beta, and started off on the usual troubleshooting steps: quitting apps, restarting, and then the big guns—logging out of iCloud.

That’s the point where things went truly amiss. While I was nominally able to log back into iCloud, most of my data wasn’t actually syncing back. A dialog box told me that I needed to verify my account in order to re-establish end-to-end encryption for sensitive information like my keychain and health data, but clicking the prompted button did…absolutely nothing.

Continue reading “Bitten by the black box of iCloud”…


How much we rely on iCloud, new muscle memory on Apple Watch, how we’ve enhanced our browser experience, and CarPlay tips & tricks.


Dan’s tech problems, more iPhone 15 Pro reactions and how to wire your coffin for sound.


As a very busy September turns over into October, we’ve got an episode packed with follow-up: Tim Cook takes another European vacation, the Vision Pro product roadmap recedes, Apple considers its search-engine strategy, and we review macOS Sonoma.


By John Moltz

This Week in Apple: The foreSEeable future

John Moltz and his conspiracy board. Art by Shafer Brown.

A new iPhone SE will probably arrive some day, unlike some other potential Apple products I could mention (cough, car and low-cost Vision Pro). Meanwhile Jony Ive is keeping busy hastening the robot apocalypse.

SE what I did there?

If you don’t have the bank for an iPhone 15, let alone an iPhone 15 Pro, don’t fret. A new iPhone SE is on the horizon. Wayyy over there between the land and the sky.

The new SE, which isn’t expected until 2025, will reportedly have the same form factor as the iPhone 14, but will feature an action button and, of course, USB-C connectivity. It would be the first SE with Face ID rather than Touch ID and is reportedly being used to test Apple’s own 5G modem.

Speaking of more consumer-friendly smartphones, Samsung recently leaked details of its new Galaxy S23 FE which, despite what you may think, is not the one with a high-density floppy drive.…

This is a post limited to Six Colors members.


By Dan Moren

The Back Page: Everything is fine until it isn’t

Dan writes the Back Page. Art by Shafer Brown.

And thus was Tim Cook finally brought low—not by Apple’s anti-union practices, nor by his continued willingness to do business with a charming individual like Elon Musk, nor even by Apple’s questionable relationships with the Chinese government.

But by an iPhone case.

The tapestry of Cook’s descent is woven finely, with threads coalescing from across his tenure. As the history books tell us, the beginning of the end for Tim Cook’s regime at Apple, those many years ago, was precipitated by what seemed the most reasonable of initiatives: replacing leather goods with a more environmentally sustainable material. After all, who ever got in trouble for not slaughtering a sacred cow?

The problem, however, lay in the new material. An attempt to ape the feel of premium suede, it proved vulnerable to scratches, easily stained, and less durable than the animal-based material it had supplanted.

All of that would have been bad enough, but the subsequent revelation that the so-called fabric was nothing more than cut-up patches of Eddy Cue’s suits shook the Apple community to its very core.…

This is a post limited to Six Colors members.



Craig Hockenberry on the watchOS 10 Timer

Apple updated almost every system app in watchOS 10. Unfortunately, the redesign of the Timer app is a serious regression, according to Iconfactory developer Craig Hockenberry:

The new visual appearance and functionality of watchOS 10 is a welcome change. There was clearly a lot of design and engineering effort put into this new interface and the improvements are tangible for most apps.

Unfortunately, the app that I use the most on the Apple Watch has lost much of its usability, both in functionality and accessibility.

Using plenty of examples and use cases, Hockenberry masterfully chronicles all the ways the new app fails him and, presumably, many other users. The details matter.

—Linked by Jason Snell

By Jason Snell for Macworld

Why is the iPhone so successful? It’s simple

One of the biggest imprints Steve Jobs and Jony Ive left on Apple’s design process is a certain kind of product idealism. At its best, Apple is striving to take ridiculously complex products, fusions of cutting-edge computer hardware design and eye-wateringly enormous software code bases, and make them simple.

It’s a philosophy that has led Apple to build wildly successful products that its customers love. And there’s one new iPhone 15 feature that perfectly illustrates why Apple’s idealism can take it to very interesting places.

Continue reading on Macworld ↦


Our favorite (or least-favorite) features in macOS Sonoma, our harrowing AppleCare stories, the cases we do or don’t have on our phones, and whether we upgraded to an iPhone 15.



By Jason Snell

macOS Sonoma Review: Small moves

macOS Sonoma in an imac display

macOS Sonoma is an update that feels small—but in all the best ways. Upgrading it won’t change how you look at your Mac, at least not at first. This means that if you’re desperate for change to longstanding features of macOS, you will not find what you’re looking for in macOS Sonoma. I suspect, however, that most Mac users just want incremental improvements without disruptive changes. Slow and steady wins the race.

To be sure, Apple is tinkering quite a bit around the edges, but mostly in the sense of minor features getting a facelift or new quality-of-life features that span across its platforms. If all the effort expended getting visionOS ready to ship has meant that things are quieter than usual around these parts, so be it. macOS Sonoma will make portions of your Mac experience better (with some really nice detail work on Apple’s part!) without breaking the stuff you count on. That’s my kind of update.

Free the widgets

iOS 14 introduced a new form of attractive informational widget to the iPhone, and iOS 15 extended it to the iPad. macOS Big Sur introduced widgets to the Mac, but in the least visible way, trapped in the Notification Center sidebar.

With Sonoma (and iOS and iPadOS), widgets can now be interactive, but more importantly for the Mac, they can now go where no Apple widget—not even Dashboard widgets, back in the day1—has gone before. In macOS Sonoma, widgets can live in Notification Center or on the Desktop.

Widgets live on the Desktop, stuck to it like a bunch of stickers, rather than floating in some sort of weird interstitial layer. As a result, Widgets can never float above your windows. If your windows are covering up the Desktop, the only way to see widgets is to move, close, or hide those windows. (I’ve been giving the Reveal Desktop command—accessible via function key or by spreading your fingers out on a trackpad—a real workout.) To make it a little easier, Apple has also imported a convention from Stage Manager, in which clicking on the Desktop hides everything but the Desktop. It makes sense, I suppose, but I hate it—my years of bringing Finder forward by clicking on the Desktop make it a nonstarter—and thankfully, Apple has given users the option to turn that gesture off when they’re not in Stage Manager.

The “stuck to the Desktop” approach is simple, and I think that’s why Apple chose it, but I’m a little disappointed that there’s no way to float a widget or the entire widget layer above Mac windows, even temporarily. If you want to work with a widget (they’re interactive now, after all) while looking at content in a standard window, you’ll need to rearrange or hide windows, which is probably more work than it’s worth.

Widget color choices
Widgets can dynamically shift between color and monochrome—or you can choose to keep them in either style all the time.

Apple has also chosen by default to have widgets become desaturated of color—and therefore be a bit less obnoxious—when the Desktop/Finder isn’t selected. It definitely reduces the distraction, though widgets are also a lot less pretty when they’re desaturated. Fortunately, if you don’t mind the distraction, you can set widgets to display in full color all of the time. I chose this setting and got used to color widgets pretty quickly. (If you prefer the monochromatic look, you can also choose for widgets to remain monochromatic all the time.)

You can even choose settings for iPhone widgets.

Of course, one of the other big limitations of widgets on macOS has been that they require a corresponding macOS app—and some iPhone and iPad apps with cool widgets never make their way to macOS. To counteract this problem, Apple has added a feature that lets iPhone widgets run on the Mac. If your iPhone is on the same network as your Mac or within AirDrop distance, its apps will be available on the Mac. (They obviously won’t work if the iPhone leaves the house.)

It’s a pretty cool idea, and when it works, it feels like magic. I added a widget I built for my iPhone using Simon Støvring’s Scriptable app, which isn’t available on the Mac, and it worked, miraculously.

Unfortunately, iOS 17’s entire widget architecture feels a little bit shaky right now. Occasionally, widgets just stop updating or go completely blank, especially if there’s been an update in the App Store (or, for beta users, via TestFlight). I’ve restarted my iPhone more in the last few months than I had in the previous few years, all because it was the only way to get my widgets to start updating again. And when an iPhone widget turned into a zombie on iOS, it vanished entirely from my Mac’s Desktop. It’s frustrating, and Apple needs to get this issue fixed.

widget placement animation
Apple provides widget guides, but you can put them anywhere you want.

I’m impressed with the work Apple has put into how you arrange widgets on the Desktop. It’s essentially free-form; you can put widgets anywhere. But when the widget you’re dragging gets close to other widgets, it will snap into alignment with those widgets.

At first, I thought the entire Desktop was a grid, but that’s not what’s happening—Apple’s just making it easy for adjacent widgets to look properly aligned. (Items that live on the Desktop can’t be lost under widgets, either—as you drag a widget around, all the other items on your Desktop get out of the way.)

These touches say a lot about Apple’s priorities. The company wants widgets on the Mac desktop to not look messy, and it’s done a lot of extra work to make that so.

While it’s nice to have widgets on the Mac, the fact is that they’re imports from iOS and iPadOS and, as a result, don’t quite fit right. All widgets feel a bit too large, especially if you’re trying to use them on a laptop display—the appropriate scale for iOS just seems a bit wrong for macOS.

Then there’s the entire concept of the “interactive widget,” which is a real winner on iOS 17 but mostly a nonsequitur on macOS. Yes, your to-do list app now comes with a widget that displays items you can check off… but on the Mac, why not just have your to-do app open to do that task? The Mac is such an able multitasker, and its multi-window interface is so powerful that this feature is blunted quite a bit. This is not to say that there aren’t use cases for interactive widgets on the Mac… it’s just that they’re a lot less exciting.

Widgets are great when it comes to glanceability. It’s nice to lay that weather widget on my Desktop and know that I can just peek over in the corner of my screen to see the current temperature and forecast. But even here, the Mac’s flexibility blunts the value somewhat: most Macs are laptops, and laptops have limited screen space. Is a big widget from iOS sitting on your Desktop (and requiring window management to reveal it) a better glanceable experience than putting items in the Mac’s original glanceable space, the menu bar? Sometimes, the answer will be yes, but it all feels less necessary than on iOS.

Continue reading “macOS Sonoma Review: Small moves”…


Live from Memphis in the aftermath of the Relay FM Podcastathon, Myke and Jason take delivery of new iPhones and Apple Watches. Also, General Motors continues its drive for Apple-like services revenue.



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