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The trouble with 3D Touch
When Apple introduced 3D Touch with the iPhone 6s, I was impressed by what a great job the company did in implementing the feature. The careful detection of forceful presses on the screen, combined with feedback from the Taptic Engine, meant that I could activate 3D Touch when I wanted to, and I’d know when it happened.
Unfortunately, after six months of using an iPhone 6s, I’m afraid that I’ve completely stopped using 3D Touch, to the point where I forget it’s there. My opinion about how brilliantly implemented this feature is hasn’t changed a bit, but I feel like Apple needs to rethink the meaning of the 3D Touch in iOS 10 for it to be a more useful feature.