Six Colors
Six Colors

by Jason Snell & Dan Moren

Exercise Your Rights

Americans, here's everything you need to vote.

By Dan Moren

A thing we like: Captain Sonar

Sonar
Sonar

My favorite board games require some element of cooperation—I generally prefer to be working with people rather than against them. But one thing I don’t encounter as much is a game that requires both cooperation and competition. That rare mix is on display in Captain Sonar, a submarine-themed board game published by Asmodee.

In Captain Sonar, you have two teams of between one and four (it’s best played, in my experience, with teams of three or four), manning rival submarines that are attempting to track down the other and blow them up. Think of it a bit like Battleship—the game, not the movie—meets The Hunt for Red October—the movie and the game). Each member of your team takes on a role: captain, radio operator, first mate, or engineer. As you maneuver your submarine, each role has their own job: the captain sets the course, the engineer is responsible for managing damage to your sub and keeping things running, the first mate powers up your systems, and the radio operator is keeping tabs on the enemy ship, trying to figure out where they are.…

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