Behind the scenes of the Vision Pro’s immersive environments ↦

Cool Hunting’s Josh Rubin spoke to Apple’s Yuri Imoto and Matt Dessero about building immersive environments for the Apple Vision Pro:

Designing for outer space presents a fundamentally different problem. There is no weather window to wait out, no fog delay, no permit to secure—but there is also limited to no ground truth. The moon environment was built from limited imagery captured during the 1972 landing. And for the Jupiter environment, the team had to construct a plausible world from almost nothing.

I appreciate the idea that these are less photorealistic recreations of the environments than idealized versions. The kind of sheen that your memory puts on something, editing out the things that you weren’t paying attention to. Immersive environments remain one of the best parts of the Vision Pro experience, the only downside being that there aren’t more of them. But from what you can glean from this interview, it’s clear the reason there are so few of them is the amount of attention and detail that they put into making them.

Go to the linked site.

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